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This sim first generates a random array of one of four tiles.
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Play Sim View Stage Controls:None. |
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This generates a 'simply connected' maze. There are no loops, closed circuits or inaccessible areas. It has exactly one solution. First, a 'shoot' moves randomly to any empty neighbor cells, creating a path.When it can no longer continue, it is removed and placed on a randomly selected part of the path, where the process begins again. |
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Play Sim View Stage Controls:None. |
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This is the same as Lattice2 above, except when dead ends form, they can join (fuse) with a neighboring path.
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Play Sim View Stage Controls:None. |
Sims