icon Bugs - objects

Click the sim once to enable it to respond to keyboard keys.
Click tag for playback controls and red tag for sim info and reset.

  1. Use 8 and 2 to add or remove bugs.
  2. If step ( S ) is on, with a step length of 1, bugs always turn and never manage to move anywhere.
  3. If step ( S ) is off, and turn ( T ) is intelligent, then bug movement can become ordered. Most easily seen with 3, 4 or 5 bugs.
  4. Return bugs to chaotic movement by briefly switching step ( S ) on and off. Bugs will eventually settle back into an ordered pattern.
  5. Or switch the stage wrapping, forcing bugs to establish a new pattern.
  6. Remove all bugs and add them in again with step ( S ) off, wrap ( W ) off and turn ( T ) intelligent, creating an ordered counter clockwise procession.
  7. Bored of waiting? -open the lower control panel and increase the sim speed.

Controls:
8 - add a bug (max 20)
2 - remove a bug

S - toggle step on/off
6 - inc step length (max 20)
4 - dec step length

T - toggle random or intelligent turning
W - toggle stage wrap on/off

Bugs move forwards. If their path is blocked they turn left or right.

Turning can be random or intelligent -so that they face an empty cell. (If no cell on either side is empty, the bug doesn't turn).

If step ( S ) is on, bugs will stop and turn (randomly or intelligently) every so often. How often is determined by the step length. With a short step length bugs will turn often. Long step lengths give only an occasional chance of a turn, (1 in step length).