Over bridge and under-pass trench walkways built in a grassy field. They weave together on two different levels. Both tilesets include steps to a middle 'ground' level.
The maze uses agent characters to calculate the correct tile for each position. The final result is an array of single tiles with no rules.
However, each tile is correctly coded with its possible exits. So a moving character placed on the tile array can read the possible exits for each tile and move off in the correct direction.
See connected Wang Tile Mazes.
See Tiles page for tilesets.
Play Sim View Stage
Sim will stop when complete, use Reset to run again.
Press the space key at the very start (before paths form) to allow stage wrapping.