This sim builds and solves a random dungeon layout. Dungeons have thick walls, so adjacent paths have at least one tile between them.
This simplifies code design as sprites are bound by the walls and cannot stray onto an adjacent path. (Other maze sims have paths next to one another).
The sim uses a 96x96 (3x3) tiled background of market crates (instead of stone walls). The maze path is drawn and then shadowed. So it looks like it has been 'carved' out of a room full of solid crates.
There are 6 shadow tile appearances:
Four girl sprites and random pick-ups (loot) are added to path 'dead-ends'. The girls wander randomly, like dungeon enemies and pick up loot. When the last pick-ups is collected, the sim resets.
Play Sim View Stage
Sim will reset automatically when all the pick-ups have been collected.
From free tileset at DeviantArt.
See connected Wang Tile Mazes.